Purpose Edit

The blacksmith, Kibilnarg , can add tags to weapons.

From the Dungeon World book:

A custom item from a blacksmith Base Item + 50 coins
Town Improvements may adjust this price.

List of Tags Edit

  • Applied: It’s only useful when carefully applied to a person or to something they eat or drink.
  • Awkward: It’s unwieldy and tough to use.
  • +Bonus: It modifies your effectiveness in a specified situation. It might be “+1 forward to spout lore” or “-1 ongoing to hack and slash.”
  • n coins: How much it costs to buy, normally. If the cost includes “-Charisma” a little negotiation subtracts the haggler’s Charisma score (not modifier) from the price.
  • Dangerous: It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions.
  • Elemental: It causes elemental damage
    • Fire: Burns the enemy.
    • Ice: Freezes the enemy or slows them down.
    • Shocking: Stuns the enemy.
  • Magical: It causes magical damage.
  • Messy: It causes messy damage.
  • Precise: Roll with +DEX instead of +STR.
  • Ration: It’s edible, more or less.
  • Requires: It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all.
  • Slow: It takes minutes or more to use.
  • Touch: It’s used by touching it to the target’s skin.
  • Two-handed: It takes two hands to use it effectively.
  • n weight: Count the listed amount against your load. Something with no listed weight isn’t designed to be carried. 100 coins in standard denominations is 1 weight. The same value in gems or fine art may be lighter or heavier.
  • Worn: To use it, you have to be wearing it.
  • n Uses: It can only be used n times.

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