The blacksmith, Kibilnarg , can add tags to weapons.
From the Dungeon World book:
A custom item from a blacksmith Base Item + 50 coinsTown Improvements may adjust this price.
List of Tags Edit
- Applied: It’s only useful when carefully applied to a person or to something they eat or drink.
- Awkward: It’s unwieldy and tough to use.
- +Bonus: It modifies your effectiveness in a specified situation. It might be “+1 forward to spout lore” or “-1 ongoing to hack and slash.”
- n coins: How much it costs to buy, normally. If the cost includes “-Charisma” a little negotiation subtracts the haggler’s Charisma score (not modifier) from the price.
- Dangerous: It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions.
- Elemental: It causes elemental damage
- Fire: Burns the enemy.
- Ice: Freezes the enemy or slows them down.
- Shocking: Stuns the enemy.
- Magical: It causes magical damage.
- Messy: It causes messy damage.
- Precise: Roll with +DEX instead of +STR.
- Ration: It’s edible, more or less.
- Requires: It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all.
- Slow: It takes minutes or more to use.
- Touch: It’s used by touching it to the target’s skin.
- Two-handed: It takes two hands to use it effectively.
- n weight: Count the listed amount against your load. Something with no listed weight isn’t designed to be carried. 100 coins in standard denominations is 1 weight. The same value in gems or fine art may be lighter or heavier.
- Worn: To use it, you have to be wearing it.
- n Uses: It can only be used n times.